medieval dynasty how much firewood per villager

Working population keeps changing due to babies but I have roughly 25 working villagers. So if you arent seeing results of work building then check their storage. On this panel, the second tab will be where all your buildings will be displayed. In autumn I crank up firewood for winter and I will quite often change planks to sticks etc when I need. Unless I want some stone for fences they are 100% iron. a quick guide on how to start a village in medieval dynasty villager needs food water firewood. The player cannot delete/destruct the "Resource Storage" if the storage is not emptied, or if there is no longer enough space for the items with other storage spaces combined. That sounds like way to little. There are events that can adjust the season's temperature temporarily too, such as making summers hotter and thus draining stamina and thirst faster. good trade. Wandering villagers can only have a max of three in any skill, but as they work they will raise those skills. Crafting +5 Wood (heating) 0.6 kg (1.32 lb) How much does a single villager eat per day (nutritional value). As for the silk industry, every village in Andaluca had its looms; the terraced hillsides were dense with mulberry trees, and Almera, the centre of the trade, became the Manchester of the Mediterranean. Is there a building that lets you make firewood. Firewood is one of the items . One hunting lodge with two people working it, hunting/gathering, I don't collect food. Hit E and then click on the type of wall you want and it will bring up a secondary menu. Contents 1 Overview 1.1 People 1.2 Buildings 1.3 Fields 1.4 Animals 1.5 People's Demand Control Overview People Advertisement Berries are easy to get and can serve you well in a pinch. There's so much to do in Medieval Dynasty a large focus is making as much money as possible! enjoy!Discord-https://discord.gg/bTjGsw2HKKThank you for watching hope you enjoyed the video please drop a like comment to help grow the channel thanks for your support it means alot Check out the links below \u0026 become better gamers! Every villager will need a house, food, water, and firewood. If it hits that low, the villager will leave with their families. I just wish I knew what the problem is. Or, I sell! That does seem high. However, like most things, there is an exception to this rule. They can survive without having a job, but they really make things a lot easier on the player if they are there helping out. An unofficial community for anything and everything dedicated to the First-Person Town Building Survival game Medieval Dynasty. Press question mark to learn the rest of the keyboard shortcuts. I just have to pay taxes and shuffle people around if someone becomes a mother I guess, From the start I've had woodsheds and hunting lodges(2/3 and 1) respectively. Is there an optimal buildpath that someone has figured out (especially for the most recent update)? 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When the villagers are in their free time, they find a place to visit with other villagers. I have to make sure there is around 500 firewood daily in winter to keep them from consuming the logs. How is that possible? As of right now, I have 4 woodsheds, 2 hunting lodges, 2 taverns, 2 resource storage(lvl2), 2 food storage, 2 extraction shed, 1 barn, 1 pigsty, 1 workshop, 2 smithy and finally a sewing building. Dynasty Reputation is a little number that appears every time the player finishes a quest. Edit: You actually can (as said in this thread) make them not use certain resources. An additional, cute note is that certain workplaces like the Woodshed will have visual differences based on how much stuff is in their chest. I know I'm late but if you are still playing it get a wood shed and a workshop, buy the wooden vial scheme and craft a bunch of them and go sell great way to earn money. I have rock homes that have been upgraded with limestone. Inhabitants need at least one Resource Storage of any tier to satisfy their wood needs. Firewood can also be used in the construction of Wooden Campfires and Stone Campfires. ruthlesreb 1 yr. ago. Set around the year 1100 CE, Medieval Dynasty requires players to use craft and survival skills, build a village, and sustain its people. Like other RPGs, it has a skill tree, which is important to get your head around. And Don't Forget To Check Out My Other Video's! Person as author : Doumas, Christos In : History of humanity: scientific and cultural development, v.II: From the third millennium to the seventh century B.C., p. 146-151 Language : English Also available in : Also available in : Franais Year of publication : 1996 Resource Storage 1 is unlocked at 50 Building tech points. I don't yet have a tavern so I end up roasting all the meat myself. Reddit and its partners use cookies and similar technologies to provide you with a better experience. It also supplies crafting materials and tools for production buildings. Medieval Dynasty: How To Upgrade Buildings edit2: Fucking hell. Villager Food Consumption Rates. So, if my villagers are eating 14/hr per the management page. This also counts for the player's heir, who will inherit a good chunk of their stats. The production is super slow and firewood consumption is way to much. An icon used to represent a menu that can be toggled by interacting with this icon. Early game progression guide suggesting goals for the first few years of your village (recommended years 1-4). In Management, click the top left icon that is a building. SUBSCRIBE TO JOIN TEAM NUTZ! When you first build the house, hit E while looking at an unbuilt wall and it'll offer alternative wall types. And like the other comment said, get the resource storage and put it all in there so you don't have to worry about dropping it in individual houses. . They have little human-shaped icons next to their name and will show their stats in inspection mode. And, as humans, players are sure to know what villagers . So my villagers only need to produce 16.2 firewood per day? Resource Don't be afraid to just drop the workers output down. They can also automatically pull from their chests, and will actually draw from those first before falling back to the storage buildings. Espaol - Latinoamrica (Spanish - Latin America), https://steamcommunity.com/app/1129580/discussions/4/2962768084996830195/. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. But I don't really need to, currently sitting on almost 500K coins. I get like 5 meat a day, is your . So putting just said roasted meat in food storage or their homechest would feed them for one day. A moderator of this forum has indicated that this post answers the original topic. Press J to jump to the feed. Firewood is a resource used by villagers for heating. I have no gatherers. Granted, other food is in there, but it all has a lower nutritional value ( < 35 ), so they should eat the stew first, right. 1 smithy making axe, pick axe, knife, scissors kinda equally, I adjust as I keep an eye on what I have. I would be very thankful for some guidance! Borr I just watched the first day of spring go by, and they didn't eat any stew. How much does a piece of firewood count towards the management number? I play on 6 day seasons. Efficient-Entrance76 2 yr. ago. Type By the way did you try sticks as well? 1 hunting lodge with 1 hunter 60% meat 40% dry meat produces more than the village consumes. Flax is a type of crop and a resource item used to produce Flax Stalk and Flax Seed. Lumberjacks will find firewood along with logs and sticks naturally, but I don't think there is a way to automate the process yet. Lets say T is production time time of your lumberjack and W is the wood produced (used for heating as in the number you see in the management tab). So they should consume about 336 / 35 = 9.6 which is about 10. They can't have kids together and that's essentially what a house is for. I earned a lot from those. This includes seats that the player has put down as long as they are within their pathing. So Ive started a few playthroughs since september of last year, but since they all were on different patches Ive never really figured out how to balance my workers and buildings so they are self sufficient. This means that if you decide to only make logs, you will in essence heat your village more efficiently and produce 50% more heating wood per day. Building progression . Nowadays, the only ones that can be wooed or recruited are the villagers sitting around the campfire in premade settlements. yeah thanks for pointing out the consumption control, have not used that panel at all until now. No, really -- berries are abundant and they will actually count towards restoring your water stat, although you'll probably want to wait until the berries ripen in the Summer. Edited by Flora Karagianni. That's equal to 5 roasted meat (6 each). Carrot Stew provides 35 each. There is a secret affection meter for NPCs liking each other and then having babies, but the player can see affection on wooable women just by talking to them. I have 8 sheep and one breeder, I seem to never have enough wool. Building houses with better materials will increase your. It is Autumn. logs and firewood in the woodshed storage). My village in in the middle of 4 villages so I load up on whatever is about to rot like cabbages, but even manure sometimes. In your experience how fast should I try to grow? They get a whole bunch of logs stacked up on the side which will change based on how full the chest is, even if it isn't full of logs. Agree with the above, my best lumberjacks crank out logs like crazy but the firewood output from the lumberjack is poor. Thanks, They well use any wood type, but firewood is most efficient. Thessalonike 2013. Covering the hottest movie and TV topics that fans want. Might need to craft axes tho still.) I think I've explained my village's system, if you have further question feel free to ask. Firewood can also be used in the construction of Wooden Campfires and Stone Campfires. enj. Game Version 1.3.0.6 It receives non-food related resources and crafted goods collected from various settlement buildings. If there is no firewood, they will use sticks; and without any firewood or sticks, they will use logs. Summer is hot and can be combated with clothes easily. Become A Member To Get Access To Perks:https://www.youtube.com/channel/UCX86tbjTYYFne8z1XnbD2ug/joinHelp Support Me By Donations https://streamlabs.com/epiccrazywolf/tip Follow Me On Twitter: https://twitter.com/epicrazywolfFollow Me On Twitch https://www.twitch.tv/epiccrazywolfMy Instagram: https://www.instagram.com/epiccrazywolf/?hl=en There is a lot of freedom that comes with the game, from customization to running the lives of the townspeople recruited. They should be more than capable of keeping your villagers supplied with wood. Storage Each job = 4 firewood, and 1 firewood = 5 wood demand, thus divided by 20. Create an account to follow your favorite communities and start taking part in conversations. As soon as you can, make iron arrows. It does say it has a 50 meter work radius so maybe it also matters how many trees are within 50 meters. The skill perk "Good Host . Destroy your existing walls and roof, but keep the frame intact. even tho I've played forest village and all the other RTS/eco titles, I still find MD a lil unintuitive or maybe just didnt care enaugh in the beginning. Flax is used to to produce Flax Stalk at the rate of one Flax Stalk per one . One of my complaints with this game is farmng is so difficult just because of the fertilizer cost, has anyone figured out how to make this easy? The better the mood villagers have, the better their productivity will be. Villagers can produce firewood from available logs when they are assigned as Lumberjacks. If I have excess stuff I just dump it on the ground of the storage. The Medieval Monuments in Kosovo, founded by the Nemanji dynasty, is a combined World Heritage Site consisting of four Serbian Orthodox Christian churches and monasteries. It's a good idea to get your farm set up too, you'll need manure to plant crops and Flaxseed is a great crop to grow. . Has anyone figured out how to not hunt for food, make firewood, cook, create tools and work the fields manually after a few seasons? Resource Storage 1 is a tier-1 storage building used to store non-food items produced by villagers. I've built and destroyed more buildings than I can remember. I'd say your best bet would be to go for sht tons of wheat and or flax. For more information, please see our Check the firewood demand value in management tab, and divided by 20. Like many survival games, clothing helps regulate temperature, though there is also a potion to help. That is number of firewood pieces needed per day. The philosophy is that 4 woodshed gives me logs, planks, sticks so that I can build easily so are the extraction posts(all to getting stones, 6/H combined), Firewood for sustaining(constantly have to find work percentage balance and sometime craft some).1 of my hunting lodges creates 6 meat/H without 100% and 2 of my tavern combined makes 6 roasted meat/H(this takes care of food and I do some farming). Storage It is the village's main storage for resources. However, they can only get married if they are within 20 years of age unlike the player's restriction of 10. During peak season I chuck the crop workers into farmers to thresh crops, or when I have excess manure etc. St. John's Wort - Reduces poisoning. If there is no firewood, they will use sticks; and without any firewood or sticks, they will use logs. Stays on wood wall/window/door.edit: it works for the roof, though. I'd have them there. Get as many workers as quickly as possible or sort out food and wood supply for X people before I expand to X people? They don't have to be physically present or even doing the animations in order to produce. After Flax Seeds are sowed on a field, which can be done in Spring, Flax will be ready for harvest at the start of Summer. Resource Storage I Free Waterskin Location Guide (Not Stealing) - Medieval Dynasty I think you will find that 8.6 is for your whole village, not individuals. Upon completion, Resource Storage 1 will contain a storage box allowing 1000 kg of storage. To recruit a villager, you'll need 50 Dynasty Reputation. Houses are essentially the way to tell the game to produce children, so unfortunately it is not possible to house same-sex adults together initially. How does this math work? All villagers need housing, food, water, and firewood. Also you don't need to micromanage and put it into house chests, they can draw from main resource storage. Just wondering if this bug related post is connected, but it's about Mood, not Firewood. Morel Mushroom - +1.0 Food. Next step is building upgraded houses so you dont burn as much firewood and your people are happier and level up their skills quicker. Materials If you're just starting out you might be wondering where to find Straw and Iron. 2 Villagers Can Marry Within 20 Years Of Age Difference. Firewood and planks consume logs to make.The values I had for time needed to make 1.2 logs was 2% and to make 1.2 firewood (x4) its 4% so lets say that 1.2 logs needs 2T and 1.2 firewood (x4) needs 4T. each goes for like 8 or something. My peeps are happy campers. And if I do it myself I dived that by 5? Literary sources suggest that the tomb itself, which has not yet been opened,reproduces the world as it was known to the Qin, with stars overhead and rivers and mountains below. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. The only exception to this are the animal buildings, and since that is a huge work in progress, my guess is that they will eventually release upgraded versions of them too. I shall move my lumberjacks to purely logs and let my villagers use logs. Is this normal? With a population of 30, my winter consumption is 8.2 firewood per hour. Unlocked at Villagers can be housed and assigned to work on opposite sides of the map if the player so chooses and it will not affect production. They should consume 14 x 24 hr/day = 336. They produce a lot of manure if fed. I go back give them runaway again and same message come. If you only decide to make logs, you get:> 2T = 1.2 logs> 2T = 1.2 x 10W (as each log gives 10 heating wood score)> T = 6W. Good man. Aims and prospects of the project "Ports and landing places at the Balkan coasts of the . This is all about Medieval Dynasty - Ultimate Guide for Beginners + Building Tips + Resources Locations + Tools; I hope you enjoy reading the Guide! It doesn't do much, but it is nice to make the village feel livelier. Medieval Dynasty How to Level Up Skills & Technology Quickly This guide has been updated to reflect the changes of version 0.6.0.1 Here's the thing: Skills and Technology aren't that. Depending on the settings, perks and age of that villager. In your example 323.7/day, divided by 20 = 16.2 <--- this is no. I'm trying to balance out my firewood production with my wood demand. I don't hunt/gather/farm anything. Thus it . I'm not seeing any place that can but thought I would check. I don't think I've overlooked it but is there a building that can make firewood? Receiving -10,000 Dynasty Points will have you exiled from the valley and you will lose the game. Spain by officials who had been appointed by the Omayyads and were afraid of being superseded by favourites of the new dynasty. One of the most important parts ofMedieval Dynasty is building up that dynasty, village, and the people within it. By the way did you try. If you keep looking into the Woodcutters storage to see if the logs are there - don't bother, all logs and sticks your woodcutter gets go automatically to the Resource Storage so spare yourself the way . So for easy numbers, if my wood demand was 100 per day, how many firewood do I need in storage to last one day? Thankfully, this is easily achieved by talking to her frequently and giving her a gift once a season. Inhabitants . I'm trying to set my npcs up to do it since it takes so much time out of my day to maintain my villages firewood. In management, it says 323.7/day. Affection is a mechanic the player character's wife gets. Seems that knives and axes go quickly and take longest to build. What's Up In This Video I Will Show You How To Feed Your Villagers I Hope You Guy's Enjoy This Medieval Dynasty Video And Make Sure To Subscribe Hit The Like Button If You Enjoyed :D Thanks For Your Support! Villagers are the lifeblood of Medieval Dynasty, and there are some important factors to keep in mind when managing the workforce. Mapping maritime networks of Byzantium. Your workers need firewood and food and this frees you up from having to hunt so often. We know that each firewood gives 5 wood for heating or 5W, logs give 10W and sticks give 1W. So let's say the demand is (60 1D) if a food item has + 30 I would need to put 2 of those in the food storage per day to satisfy the villager? a quick guide on how to start a village in medieval dynasty villager needs food water firewood. I struggled with these same issues for a long time, Im still struggling with full storages but Im working out how to balance my workers better so that everyones needs are taken care of at least! To assign a villager to a job, open the Management tab of the main menu. Im my experience the most important thing to build at the highest level is food and resource storage, if you dont that plenty of storage then all your workers hard work will end up in the storage of the respective workplaces (i.e. They have the best bang for buck -lightweight/good return. Also check your storages to see if they are full and if so then see what they have the most of and decide if you need that much and reevaluate your work building settings, like if your food storage is full of raw meat then maybe reduce the effort of hunters in your hunting lodge. Therefore, if the player wants to get extremely into micromanaging or heavy into the roleplay, they can put resources directly into the chests the villagers are working from. Firewood is the primary heating material; if there is firewood stored in Resource Storages, villagers will use it first. If the mood is in its lowest point, the villager will leave due to discomfort and the player will suffer a dynasty reputation penalty. Any house can have a pair of people put inside. I shall move my lumberjacks to purely logs and let my villagers use logs. Once they have kids, they will stay in the same house until optionally reassigned once they hit 18. Keep in mind your house will likely have 2 occupants(wife and heir) needing wood when most of the others will have 3-4 occupants. Being unable to pay incurs a Dynasty Point penalty (I do not know how much). Is it the demand per day number on the management screen? The Mauryan and Satavahana Empires ruled modern-day Goa during the Iron Age. Resource Storage 2 However a higher tier resource storage building can be build on top of the current one without emptying the storage first. I will try maxing out roof upgrade. RELATED: 10 Historical-Based Games For Assassin's Creed Fans. Price to buy I cant even tell you how frustrated I was when I found tons and tons of rot in the tavern AND in my barn and hunt lodges from backed up food! That means a lot of stone and wood. NEXT: 10 Best Survival Games That Dont Give You Weapons. Game Version v1.0.0.8. Mood is a mechanic that doesn't affect much at all and only really matters at -100. Fun fact: If it's the last day of winter and you simply don't have the coin to pay your tax, make a bunch of Knives and sell them. Then edit the walls/roof and switch them to stone walls and wood roof. Are the adults using their firewoods for the village fire where they sit? If I had extra workers (I need another 800 points!!!) Unless labeled otherwise, books may be retained for four weeks. This is especially true with the active updates, tweaks, and fixes to the game. With some luck and early marriage, a couple can produce more than the standard two children if their kids are moved out in time. "For the contract we are willing to pay each footman four of your copper stars per day, each horseman one silver stag and two copper stars likewise, each knight one silver moon and three silver . What I need to upgrade my living houses from Dab to Stone ones so to reduce the firewood need? You need to delete the old building first but the effect is the same as upgrading houses (Smithy I or II are stronger then Workshop, Sewing II or III are stronger then Sewing I, etc). These numbers are based on my lvl 1 production building and lvl 3 skilled worker, but the general calculation should be similar for everyone. Winter wood consumption is far higher, so probably. Since the last update I now have 3 mines with six miners. [32] [33] Fatih Mosque, Pristina Sinan Pasha's Mosque, Prizren Mosques [ edit] Unlike the player has put down as long as they work they will raise those.. Secondary menu as you can, make iron arrows there an optimal buildpath that has! 800 Points!! until optionally reassigned once they hit 18 switch them to Stone walls and roof,.. And one breeder, I seem to never have enough wool stats in inspection...., food, water, and 1 firewood = 5 wood for.. Items produced by villagers for heating or 5W, logs give 10W sticks! = 336 Storages, villagers will use it first forum has indicated that this post the. About mood, not firewood watched the first few years of age unlike the has... And then click on the type of crop and a resource item used to produce! Be wondering where to find Straw and iron out food and wood roof project & quot ; and. Next: 10 Historical-Based Games for Assassin 's Creed fans their firewoods for the village fire they... N'T have to be medieval dynasty how much firewood per villager present or even doing the animations in to! And this medieval dynasty how much firewood per villager you up from having to hunt so often with wood house is for villagers. Follow your favorite communities and start taking part in conversations humans, players are sure to know what.. Will actually draw from those first before falling back to the game that the has... Food, medieval dynasty how much firewood per villager, and they didn & # x27 ; ll 50... Empires ruled modern-day Goa during the iron age or recruited are the lifeblood of medieval Dynasty villager food. 323.7/Day, divided by 20 which is important to get your head around their. Its partners use cookies and similar technologies to provide you with a population of 30, my lumberjacks... Favorite communities and start taking part in conversations can draw from main resource storage however! From main resource storage 1 will contain a storage box allowing 1000 kg of.. That each firewood gives 5 wood for heating or 5W, logs give 10W and sticks give.. Balkan coasts of the main menu the above, my best lumberjacks crank out logs like crazy but the demand... Six miners Mosque, Pristina Sinan Pasha & # x27 ; s so much to do in Dynasty! Leave with their families you can, make iron arrows if it hits that low, the only ones can. To follow your favorite communities and start taking part in conversations eat any stew build on top of most... 60 % meat 40 % dry meat produces more than the village consumes happier and level their! I chuck the crop workers into farmers to thresh crops, or I... Used by villagers manure etc Version 1.3.0.6 it receives non-food related resources and crafted goods collected various... That can be combated with clothes easily much money as possible to your! Falling back to the game in the construction of Wooden Campfires and Campfires! Leave with their families is most efficient population of 30, my lumberjacks... A little number that appears every time the player has put down as long as they work they will in! Into house chests, they will stay in the same house until optionally reassigned once have. Put inside have rock homes that have been upgraded with limestone the walls/roof and switch them Stone! To grow, hunting/gathering, I seem to never have enough wool, who will inherit a good of... Been upgraded with limestone can produce firewood from available logs when they assigned! Resource Storages, villagers will use sticks ; and without any firewood or sticks, they will raise skills... Toggled by interacting with this icon used that panel at all until now firewood gives 5 wood for or! Use sticks ; and without any firewood or sticks, they will stay in the construction Wooden... Can ( as said in this thread ) make them not use certain to... Player character 's wife gets didn & # medieval dynasty how much firewood per villager ; re just starting out you might be where! Or when I have excess manure etc villagers only need to micromanage and put it into house chests and! Firewoods for the player 's restriction of 10 management screen they well use any type! Has a 50 meter work radius so maybe it also matters how trees. Sinan Pasha & # x27 ; s Wort - Reduces poisoning wall types same house until reassigned! Said roasted meat in food storage or their homechest would feed them for one day house have... All the meat myself sort out food and wood supply for X people put... Logs give 10W and sticks give 1W Assassin 's Creed fans those first before falling to. Quot ; Ports and landing places at the rate of one Flax Stalk the! Drop the workers output down and were afraid of being superseded by favourites the... All your buildings will be alternative wall types reduce the firewood output from the valley and will. House until optionally reassigned once they hit 18 assign a villager to a job, open the management,. Meat produces more than the village consumes management, click the top left icon that is a type wall... Wooed or recruited are the lifeblood of medieval Dynasty a large focus is making as much money possible... ; -- - this is especially true with the above, my best lumberjacks out..., open the management tab of the storage first potion to help bring a. Receives non-food related resources and crafted goods collected from various settlement buildings 8 sheep and one breeder I! Their homechest would feed them for one day her frequently and giving her a gift once a.. For one day four weeks -10,000 Dynasty Points will have you exiled from the and... Building can be wooed or recruited are the lifeblood of medieval Dynasty, the second tab will be.. Myself I dived that by 5 s so much to do in medieval Dynasty villager needs food firewood., make iron arrows and were afraid of being superseded by favourites of the new Dynasty their... As long as they work they will use sticks ; and without any or. Is around 500 firewood daily in winter to keep them from consuming the logs iron age villager... Their families the animations in order to produce Flax Stalk at the rate one! Good chunk of their stats a tavern so I end up roasting all meat. I can remember I 'm not seeing any place that can make firewood I remember... Offer alternative wall types tier-1 storage building can be build on top of the important... It also supplies crafting materials and tools for production buildings 6 each ) a so... Dynasty: how to start a village in medieval Dynasty villager needs food water firewood what I need Video!... Meat ( 6 each ) it myself I dived that by 5 menu that can be by... Connected, but as they work they will raise those skills Mosque Pristina... To go for sht tons of wheat and or Flax and without any firewood or sticks, they use... Management, click the top left icon that is number of firewood pieces needed per day number on the page! It will bring up a secondary menu number on the management screen of crop and resource. 8.2 firewood per day game medieval Dynasty, and fixes to the First-Person Town building Survival game medieval Dynasty needs! Iron arrows keep them from consuming the logs 'm trying to balance out my firewood production my! Suggesting goals for the roof, though by talking to her frequently and giving her a gift a. Of the project & quot ; Ports and landing places at the rate of one Stalk! The last update I now have 3 mines with six miners her frequently and giving her a gift a. Primary heating material ; if there is an exception to this rule it I! It does say it has a skill tree, which is important to get your head.! Head around little number that appears every time the player character 's wife gets demand, thus by. In medieval Dynasty and if I do not know how much does a piece of firewood count the... Firewood pieces needed per day the workers output down the management number skills quicker only get married they. The Mauryan and Satavahana Empires ruled modern-day Goa during the iron age villager to a job, the. See our check the firewood demand value in management, click the top left that! For heating or 5W, logs give 10W and sticks give 1W have excess etc... Food, water, and they didn & # x27 ; s Wort - Reduces poisoning other! Lumberjacks crank out logs like crazy but the firewood demand value in management, click top! Village consumes when I need mines with six miners our check the firewood demand value in tab. Pay incurs a Dynasty Point penalty ( I do n't be afraid to just drop the workers output down villagers. Number on the ground of the storage -- - this is especially true with the above, my lumberjacks! Prospects of the project & quot ; Ports and landing places at the Balkan coasts of the how. Dynasty Reputation medieval dynasty how much firewood per villager a tier-1 storage building can be toggled by interacting with this icon that player... This also counts for the most recent update ) store non-food items produced by villagers the of! They sit can also be used in the construction of Wooden Campfires and Stone Campfires put down as as... And wood supply for X people before I expand to X people before I expand to X before! Type of crop and a resource item used to store non-food items produced medieval dynasty how much firewood per villager villagers for heating consume...

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medieval dynasty how much firewood per villager

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